NATIONS - MERKHADIAN (AK'KAN)
Only
AK'KAN race can join this race. Kartefant nation and Almighty Land
Pirate Crew are your enemies. Player can get all the quests to get the
extra skill points. Ak'Kan chooses from combatants, designed for male for hand to hand
combat and powerful ranged weapons. Officiators, designed for female
for stealth and magical abilities. Ak'kan will not receive any
additional bonus points at low level (level 1 to 10) but they will get
all the points spared for that period right after they changed their
class. Classes can be changed once the character reaches level 10. You
can change your starting class into more powerful and specialized
classes. Look for the associate Trainer in the main town, [SHIFT] + [LEFT-CLICK] their name and select [Change Class] from the menulist.
COMBATANTS
The
males of the Ak'Kan race are hulking, massive brutes, evolved to solve
the most grueling obstacles their nation faces. The Combatants are the
elite of their kind, mastering the physical skills and arts of war.
They are born to fight and only males are allowed to be Combatants.
They come with higher strength and HP and possess powerful attack
abilities..At level 10, they can change their class to become either Templar, Attacker or Gunner.
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Templars is the shield-men of the Ak'Kan, walking fortresses that grow ever
stronger in direct relation to their CON. Unlike other male Ak'Kan,
Templar can improve their magical abilities to a degree, though they
must sacrifice the damage they deal in combat to do so. Because they
have focused on protection rather than destruction, a Templar's
accuracy, evasion, and speed are quite low ¡V and the stronger they are
defensively, the weaker their offense. Though they are exceptional in
defending against physical attacks, Templar has a particular weakness
against magic, and must equip special weaponry to raise their magic
resistance.
| Stat Growth Each Level : STR = 1.5 , CON = 1.5 |
STR |
Damage, Accuracy, Evasion, Magic Resistance |
CON |
HP Max Value, HP Recovery |
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Attackers are the most physically aggressive and dangerous of all the Ak'Kan
Combatants. As their STR increases, so do their accuracy, evasion, and
speed ¡V and they can deal fatal blows in combat faster than their
brethren, the Templar. There appears to be no limit to their power.
Utilizing special ¡§Skill Arms¡¨, ancient technological devices that
enhance battle skills, amplifies their deadly combat skills. Their
great strength compensates for a low CON and HP. They cannot earn
enough CON points to wear heavier armor, and unlike Humans, they cannot
bear shields, making them far more vulnerable to physical attacks.
| Stat Growth Each Level : STR = 2 , CON = 1 |
STR |
Damage, Accuracy, Evasion, MP Max Value, MP Recovery, Magic, Magic Resistance |
CON |
HP Max Value, HP Recovery, Defense |
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Gunners are the long-range support for Templars and Attackers, a living
artillery barrage. Although they are fairly weak in close range combat,
they are immensely powerful from afar when they fire their Gun Arm, as
long as they remain free from enemies with the Net skill. Compared to
other combatants, their HP and defense are much weaker, though they do
automatically gain CON status points as they level up. Gunners that
focus primarily on enhancing their DEX status will prefer to utilize a
¡§hit and run¡¨ strategy, eliminating their enemies in one powerful
blow, while CON focused Gunners can utilize a ¡¥turret' type strategy,
bringing down enemies from afar.
| Stat Growth Each Level : DEX = 1.5 , CON = 1.5 |
DEX |
Damage, Accuracy |
CON |
Evasion, MP Max, MP Recovery, Magic Resistance |
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OFFICIATORS
Female
Ak'Kan, relieved of the responsibility for the brute physical defense
of their homeland, is slim, lithe, and exceptionally intelligent. Those
who follow the path of the Officiators, the priestesses for the
Merkhadian Nation, are spiritually strong, intellectually superior, and
extremely dangerous in the mystical arts of war. Officiators concentrate on intelligence and wisdom. Due to this matter
they only allow females as Officiators. Usually acting as support
warriors, they have lower HP when compared to Combatants, but they are
born with powerful magical skills and extraordinary speed. At level 10,
they can change their class to become either LifeOff, RuneOff or ShadowOff.
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Life Officiators may seem weak if taken alone, but when paired with another Officiator
or Ak'Kan warrior, they become fearsome indeed. They return life to
their allies and can immobilize enemies, allowing their allies to crush
their foes with ease. Although Life Officiators have the unique
characteristic of being able to increase their defense powers with the
CON status, they do not receive CON points automatically at each level.
Life Officiators can increase their life expectancy by increasing their
DEX, thus causing HP Max Value and HP recovery to rise slightly. Unlike
Human Clerics, the Life Officiators' DEX grants bonuses in physical
attack abilities, and their WIS gives them magic bonuses.
| Stat Growth Each Level : WIS = 2 , DEX = 1 |
WIS |
MP Max Value, MP Recovery, Magic, Magic Resistance |
DEX |
Damage, Accuracy, Evasion, HP Max Value, HP Recovery |
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Rune Officiators rely on powerful elemental spells in combat, generally preferring to
work their magic from afar. Some choose to focus on close combat by
increasing their DEX, but the most effective Rune Officiators rain
destruction on their enemies via magic. Rune Officiators do gain some
survival benefits from increased DEX, but they must choose between
these benefits and the most powerful spells available to their kind.
| Stat Growth Each Level : INT = 2 , DEX = 1 |
INT |
MP Max Value, MP Recovery, Magic, Magic Resistance |
DEX |
Damage, Accuracy, Evasion |
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Shadow Officiator is the assassins of the Ak'Kan ¡V silent, deadly, and blindingly fast.
They have excellent offensive powers in close range combat, and are at
their best when attacking from a position of stealth.When they are
immobilized, Shadow Officiators are especially vulnerable. Fortunately,
they have high evasion skills, so catching them is difficult. They're
tougher than Human Assassins, too. A Shadow Officiator must choose
between high STR and high DEX: A high STR increases her devastating
damage, and provides a distinct advantage over those who focus on DEX.
On the other hand, DEX based Shadow Officiators are faster, more
skilled, and gain more advanced item attachment capabilities.
| Stat Growth Each Level : DEX = 2 , STR = 1 |
DEX |
Speed, Critical Rate |
STR |
Damage, Accuracy, Evasion, HP Max Value, HP Recovery, MP Max Value, MP Recovery, Magic Resistance |
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